Choose Select / Move, click an object, then drag it, use Move selected, or press Shift + arrow keys to nudge.
Grid is always visible while editing. G toggles it during gameplay. Select an object and drag it, or use Move selected + click a destination. Shift + arrow nudges selected objects. Playtest does not record scores.
Space / click / touch: first press starts running only.
Hold: jump higher. Release: smoothly end the powered jump.
Press again in the air: throw one arcing projectile. No aim preview.
Once you die, the level instantly resets. Press to try again.
Grid (G): toggle the 32px construction grid with 16px half-step guides. Hidden during normal play.
Physics (P): compare original physics with grid-calibrated jumps and throws. Switching resets the current attempt.
Editor (E): build levels on the grid, then select Playtest to run them. Press E to return to editing.
Red: lethal obstacles or enemies. Gold: switches and projectiles.
Mint diamonds: optional touch-to-collect bonus (temporary choice).
Time plus optional points produce a test score. Best results are saved only in this browser, separately for each physics mode; there is no online leaderboard yet.
Grid physics targets: ~3–5 cells jump height, ~5.5–7.5 cells jump distance, and ~2-cell-high / 9-cell-long throws (measured at equal heights).